

They want skill related threshold jewels to be gone becauseĪ.) they are used by everyone (which means they are to powerful)ī.) they add power you can get other ways, they are just a shortcutīalancing skills based on them having threshold jewels or not having one is bad, therefore just get rid of the jewels and balancing becomes more in line.Įverything threshold jewels add to a skill can be acquired through gear or support gems, losing projectiles on Freezing Pulse simply means you have to play with LMP/GMP/Volley now and that is the very intention of this change, to stop giving certain skills power shortcuts which are hard to balance. I think you misunderstand the intention here, this is intended as a nerf, not a rework. If there are changes I missed that affect this build for better or worse let me know because its one ive wanted to play since i started this game and now I just dont see a way it can become end-game viable without an insane amount of investment, that would most likely be better spent elsewhere. There just inst reallt a BUDGET option anymore that would give decent clear for the totem version (rain of splinters is about 50c for the first 2 weeks of league)Ĭouldnt you add a caveat that says "doesnt for for self cast" ?Īlso, Soul Mantle not having +1 totem anymore basically makes it impossible to play totems competitively with any other ascendancy than hierophant (even if you disregard using the freezing pulse skill) But freezing pulse should see an increase in damage overall (I think). Spell totem is going from 28% less damage to 49% at lvl 1. The only other option is rain of splinters which has a glaring downside of 50% reduced damage.

Specifically the freezing pulse threshold jewel was sort of a staple unique for the totem variation of the build.
PATH OF EXILE WIKI THRESHOLD JEWELS PATCH
See Patch Notes for details.I realize that spell casting is getting a large buff over all in 3.17 for self-cast, and for specific skills the jewels could give you god powers but why not rebalance them the same way as the support gems? Because the armor pieces will only heal the player up to 18% of max HP, they can be utilized with the Red and Blue-Feathered Branchswords and Twinbird Kite Shield to maintain the latter's effects without unintentionally healing out of their effects' range (Below 20% of max HP).It has good protection and poise for an early- to mid-game armor set that is quite easy to get without farming, but is later overtaken by other sets such as the Scaled Set, Raging Wolf Set or Blaidd's Set.As such, it can be decent in PvE for the purpose of exploring poisonous dungeons like the Seethewater Cave or Abandoned Cave. The passive of this armor ensures the player will not die to the DoT effects of the Poison status effect or Fire's Deadly Sin incantation (if cast by the wearer).

Which is 2 HP per second (per piece, for a total of 8) while under 18% HP.
